


Animation, Gaming, Visualization and design
About
ME
Highly skilled 3D Artist with 17+ years of experience in 3D modeling, rendering, and animation across architecture, advertising, industrial design, and character production. Extensive experience in game development pipelines, including real-time asset creation, optimization, and integration for interactive applications.
Proficient in 3ds Max, Maya, and industry-standard rendering engines such as V-Ray, Corona Renderer, Arnold, and Maxwell. Strong expertise in Unreal Engine for real-time rendering, VR applications, and interactive experiences, with a growing focus on real-time workflows and game-ready content.
Experienced in VFX compositing, motion graphics, and post-production using After Effects, Premiere, Nuke, and Photoshop. Adept at virtual stage design, product visualization, and architectural visualization, as well as developing immersive environments and assets for real-time and game-based platforms.
Extensive experience with tracking software (PFTrack, SynthEyes) for VFX integration and compositing. Strong programming background in C++, currently expanding into AI, Houdini, and advanced real-time rendering techniques for next-generation interactive and game development workflows.
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demo Reel
